Digital Studies Courses – Spring 2024

DS courses must satisfy at least one of the following areas:
  • Integrate digital media as tools for research and dissemination in traditional scholarship
  • Examine cultural, social, ethical, or theoretical implications of new media technologies
  • Apply digital technologies to practical applications involving problem-based learning
  • Develop knowledge and skills in new media and multimedia composition

Spring 2024

Digital Studies Program Offerings

50:209:101 Introduction to Digital Studies
Introduction to Digital Studies provides students with a space to tinker with digital tools and also to develop critical vocabularies for analyzing digital objects. The class begins by examining some of the historical roots of digital technologies and then moves on to some key terms in digital studies: networks, interfaces, code, digital narratives, and physical computing. The class examines the history and cultural significance of digital technology while also experimenting with how to write, design, and make with those same tools. Students in the class use Twine to create interactive stories, Audacity to create audio compositions, and Arduino circuit boards to build physical computing projects. No technological expertise is required.

50:209:120 Podcasting
Multimedia thinking is a way of making arguments and telling stories using digital media production tools. Multimedia thinking cultivates a trans-media perspective and involves the convergence of text, graphics, audio, and video, and the distribution of these assets over various media. Media may include video and sound, text, animation, still images, audio, or any form of nonphysical media. Ideas are presented in a variety of formats including videos, comics, electronic literature, sound installations, remixes, mash-ups, or video games. The course will begin with a theoretical and critical examination of media to prepare for their own digital media creations.

50:209:200 Digital Research Methods
This course will provide an opportunity to develop research skills and experiment with different ways of doing digital research. Digital research can refer to using tools of scholarly investigation and analysis to explore digital worlds, such as the digital worlds that make up popular online games. It can also refer to using digital tools, such as audiovisual equipment and smart phones, to do research in offline settings, such as hospitals and classrooms. We will read and discuss examples of both kinds of digital research in anthropology, sociology, childhood studies, and related fields. Students will also develop their own digital research projects through a series of in-class workshops.

50:209:301 Video Game Design
This class serves as an introduction to video game production with a focus on game design and mechanics. The course breaks down the fundamentals of game design as an art form, providing students with a vocabulary and critical understanding to enable students to start designing their own games. The class will disassemble games and look at their fundamental building blocks: the mechanics, procedures, and systems that shape the player’s experience and emotions. The class combines several assignments to give a broad, realistic sense of what it takes to make a video game: studying existing games, designing your own games, making your own video game.

50:209:305 Internship in Digital Studies
Application of digital skills in a position as a digital lab or project assistant for the Rutgers-Camden Digital Studies Center. Individually designed and evaluated experience under supervision of intern adviser. Commitment of at least 30 hours per credit/100 hours for 3 Credits.

50:209:401 Digital Studies Capstone
Required of all students in the Digital Studies program, the capstone course involves working with a faculty advisor on a digital project designed and executed by the student. Students are also required to teach a 1-hour workshop based on a digital technology they have used or investigated in the course of the project.

50:209:405 Independent Studies in Digital Studies
An opportunity for advanced students to pursue their interests in digital humanities in a self-determined course of study under the direction of a faculty member.


 

Interdisciplinary Major Electives

The following courses can be counted towards the Digital Studies Major and Minor.

  • 50:080:264 Digital Photography I
  • 50:080:265 Digital Photography II
  • 50:080:279 Animation Fundamentals
  • 50:080:332 Graphic Design II
  • 50:080:386 Computer Animation I
  • 50:080:387 Computer Animation II
  • 50:082:354 Contemporary Art
  • 50:700:302 Sound And Image
  • 50:730:240 Debate Ethical Issues Across Disciplines
  • 50:750:322 3d Digital Printing
  • 50:965:125 Introduction to Video and Film
  • 50:989:302 Technical Communications
  • 50:989:317 Writing Wikipedia
  • 50:989:390 Special Topics – Digital Game Writing and Development
  • 52:135:201 Intro to Business Computing
  • 52:623:302 IT And Project Management
  • 52:630:361 Digital Marketing Strategy