Digital Studies Courses – Fall 2022

DS courses must satisfy at least one of the following areas:
  • Integrate digital media as tools for research and dissemination in traditional scholarship
  • Examine cultural, social, ethical, or theoretical implications of new media technologies
  • Apply digital technologies to practical applications involving problem-based learning
  • Develop knowledge and skills in new media and multimedia composition

Fall 2022

Digital Studies Program Offerings

Multimedia Thinking
TTH 11:10AM-12:30PM

Multimedia thinking is a way of making arguments and telling stories using digital media production tools. Multimedia thinking cultivates a transmedia perspective and involves the convergence of text, graphics, audio, and video, and the distribution of these assets over various media. Media may include video and sound, text, animation, still images, audio, or any form of non-physical media. Ideas are presented in a variety of formats including videos, comics, electronic literature, sound installations, remixes, mash-ups or video games. The course will begin with a theoretical and critical examination of media to prepare for their own digital media creations.


Video Game Design
Hours by arrangement

This class practices exploration and creation of systems of meaning and knowledge in fictional and real world con/texts through operationalization, or the building of a bridge between concepts and the world. The course breaks down the fundamentals of game design as art, as well as enactions of theory, resistance, and expression, providing us with a vocabulary and critical understanding to enable us to both analyze and compose. The class will disassemble games and look at their fundamental building blocks: the mechanics, procedures, and systems that shape the player’s experience and emotions and the cultural contexts they invoke. The class combines several assignments to give a sense of what it takes to make a tabletop game: studying existing games, designing your own games, making your own game.


Creative Coding
MW 9:35-10:55AM

This course serves as a hands-on introduction to programming using a variety of coding languages including: Unity3D, C#, Processing, and JavaScript while also exploring “computer logic.” Students will come away understanding the affordances and constraints of computation as a tool and as a medium for expression. Readings, along with other supplemental video lectures, will serve as the basis for the theoretical side of the class. Here, we will step away from the lines of code and consider the broader concepts of programmatic thought: operating in discreet values, thinking in variables and functions, and some philosophical and artist implications for symbology, abstraction, and narrative. (Listed on the Course Scheduling System as Computational Thinking)


Truth and Lies in the Digital World
TTH 9:35-10:55AM

This course addresses the problem of misinformation, propaganda, “fake news,” and the verification of truth in digital environments. It introduces students to how multiple fields and disciplines approach these questions, the historical roots of these problems, the unique challenges introduced by digital environments, and strategies for evaluating information and its sources. This class is open to first-year students and is paired with Young Adult Literature (50:350:107) as part of a first-year learning community called “Power and Propaganda.”


Internship in Digital Studies
Hours by Arrangement

Application of digital skills in a position as a digital lab or project assistant for the Rutgers-Camden Digital Studies Center. Individually designed and evaluated experience under supervision of intern adviser. Commitment of at least 30 hours per credit/100 hours for 3 Credits.


Digital Studies Capstone
Hours by Arrangement

Required of all students in the Digital Studies program, the capstone course involves working with a faculty advisor on a digital project designed and executed by the student. Students are also required to teach a 1-hour workshop based on a digital technology they have used or investigated in the course of the project.


Independent Study in Digital Studies II

An opportunity for advanced students to pursue their interests in digital humanities in a self-determined course of study under the direction of a faculty member.


Interdisciplinary Major Electives

The following courses can be counted towards the Digital Studies Major and Minor.

50:080:264 Digital Photography I
50:080:279 Computer Animation I
50:080:331 Graphic Design III Studio
50:080:333 Typography
50:080:387 Computer Animation II
50:080:438 Graphic Design V Studio
50:080:440 Graphic Design Capstone
50:080:448 Character Animation
50:080:449 Effects and Production
50:080:460 Experimental Photography
50:080:491 Electronics Arts Intrn
56:350:303 Weird Books
50:443:225 Gender and Technology
50:750:322 3D Printing
50:965:125 Intro to Video and Film
50:965:322 Directing for Film
50:965:354 Special Topics in Theater: Video for live Performance Theater
52:630:361 Digital Marketing Fundamentals
52:630:362 Principles of Digital Analytics
52:630:363 Social Media Marketing
52:630:364 Digital Content Creation
ALL 50:198 Computer Science Courses