Spring 2019 Courses
Courses satisfy one of the following areas:
A. Integrate digital media as tools for research and dissemination in traditional scholarship
B. Examine cultural, social, ethical, or theoretical implications of new media technologies
C. Apply digital technologies to practical applications involving problem-based learning
D. Develop knowledge and skills in new media and multimedia composition
Digital Studies Program Offerings (209):
INTRODUCTION TO DIGITAL STUDIES
Introduction to Digital Studies provides students with a space to tinker with digital tools and also to develop critical vocabularies for analyzing digital objects. The class begins by examining some of the historical roots of digital technologies and then moves on to some key terms in digital studies: networks, interfaces, code, digital narratives, and physical computing. The class examines the history and cultural significance of digital technology while also experimenting with how to write, design, and make with those same tools. Students in the class use Twine to create interactive stories, Audacity to create audio compositions, and Arduino circuit boards to build physical computing projects. No technological expertise is required.
Multimedia thinking is a way of making arguments and telling stories using digital media production tools. Multimedia thinking cultivates a transmedia perspective and involves the convergence of text, graphics, audio, and video, and the distribution of these assets over various media. Media may include video and sound, text, animation, still images, audio, or any form of non-physical media. Ideas are presented in a variety of formats including videos, comics, electronic literature, sound installations, remixes, mash-ups or video games. The course will begin with a theoretical and critical examination of media to prepare for their own digital media creations.
VIDEO GAME DESIGN
This class serves as an introduction to video game production with a focus on game design and mechanics. The course breaks down the fundamentals of game design as an art form, providing students with a vocabulary and critical understanding to enable students to start designing their own games. The class will disassemble games and look at their fundamental building blocks: the mechanics, procedures, and systems that shape the player’s experience and emotions. The class combines several assignments to give a broad, realistic sense of what it takes to make a video game: studying existing games, designing your own games, making your own video game.
INTERNSHIP IN DIGITAL STUDIES
Hours by Arrangement
Application of digital skills in a position as a digital lab or project assistant for the Rutgers-Camden Digital Studies Center. Individually designed and evaluated experience under supervision of intern adviser. Commitment of at least 30 hours per credit/100 hours for 3 Credits.
DIGITAL STUDIES CAPSTONE
W 12:30PM – 3:20
Required of all students in the Digital Humanities Certificate program, the capstone course involves working with a faculty advisor on a digital project designed and executed by the student. Students are also required to teach a 1-hour workshop based on a digital technology they have used or investigated in the course of the project.
Brown & Emmons
INDEPENDENT STUDY IN DIGITAL STUDIES II
Hours by Arrangement
An opportunity for advanced students to pursue their interests in digital humanities in a self-determined course of study under the direction of a faculty member.
Interdisciplinary Major Electives:
These courses can be counted towards the Digital Studies Major and Minor
50:080:201 SOCIAL MEDIA PHOTOGRAPHY
50:080:213 INTRO COMPUTER GRAPHICS
50:080:224 NEW MEDIA ART
50:080:264 DIGITAL PHOTOGRAPHY I
50:080:279 COMPUTER ANIMATION I
All 198 Courses
50:202:315 CYBER CRIME
50:350:249 ELECTRONIC LITERATURE
50:350:243 CHILDREN’S LITERATURE, FILM, AND MEDIA
50:192:229 SPECIAL TOPICS IN COMMUNICATION: DIGITAL COMMUNICATION
50:989:316 DIGITAL PUBLISHING
50:989:317 WRITING WIKIPEDIA
50:512:380 SPECIAL TOPICS IN AMERICAN HISTORY: FAKE NEWS
52:630:361 DIGITAL MARKETING STRATEGY
50:700:302 SOUND AND IMAGE
50:790:218 INTRODUCTION TO DIGITAL POLITICS
50:840:351 SELLING GOD IN THE DIGITAL AGE