Digital Studies Courses

 

Fall 2026 Semester

Undergraduate Courses

Digital Studies courses must satisfy at least one of the following areas:

  • Integrate digital media as tools for research and dissemination in traditional scholarship
  • Examine cultural, social, ethical, or theoretical implications of new media technologies
  • Apply digital technologies to practical applications involving problem-based learning
  • Develop knowledge and skills in new media and multimedia composition

50:209:210
Multimedia Thinking (3 credits)
M/W, 3:35-5:05 PM
Location: WWC-102
Instructor: Stricklin

Multimedia thinking is a way of making arguments and telling stories using digital media production tools. Multimedia thinking cultivates a transmedia perspective and involves the convergence of text, graphics, audio, and video, and the distribution of these assets over various media. Media may include video and sound, text, animation, still images, audio, or any form of non-physical media. Ideas are presented in a variety of formats including videos, comics, electronic literature, sound installations, remixes, mash-ups or video games. The course will begin with a theoretical and critical examination of media to prepare for their own digital media creations.

50:209:230
Creative Coding (3 credits)
M/W, 9:35-10:55 AM
Location: WWC-102
Instructor: DuBose
This course serves as a hands-on introduction to programming using a variety of coding languages including: Unity3D, C#, Processing, and JavaScript while also exploring “computer logic.” Students will come away understanding the affordances and constraints of computation as a tool and as a medium for expression. Readings, along with other supplemental video lectures, will serve as the basis for the theoretical side of the class. Here, we will step away from the lines of code and consider the broader concepts of programmatic thought: operating in discreet values, thinking in variables and functions, and some philosophical and artist implications for symbology, abstraction, and narrative.

50:209:240
Digital Youth Cultures (3 credits)
Online, asynchronous
Instructor: Wright
This course explores the sociocultural force of digital technologies in the lives of children and youth in a variety of national contexts, with an emphasis on the Americas. We will learn about how diverse groups of young people use digital technologies and platforms to engage in unique forms of cultural production, such as online political activism, fan fiction, video game modding, memeing, and hacking. We will also explore how adults use digital technologies and platforms to create, market, and disseminate child- and youth-directed cultural forms.

50:209:270
Video Archaeology (3 credits)
T/Th, 2-3:20 PM
Location: TBD
Instructor: Emmons

Video Archaeology is both a theoretical and practical course addressing the history of the video image. The course begins with a survey of the emerging field of media archaeology, which attempts to understand new and emerging media through close examination of the past. New media theorist Jussi Parikka writes:

Media archaeology exists somewhere between materialist media theories and the insistence on the value of the obsolete and forgotten through new cultural histories that have emerged since the 1980s. I see media archaeology as a theoretically refined analysis of the historical layers of media in their singularity—a conceptual and practical exercise in carving out the aesthetic, cultural, and political singularities of media… Media archaeology is a method for doing media design and art.

Following Parikka’s final notion, the course will predominantly concentrate on creating video essays, using old or “dead” video tools, to address current issues in media archaeology, the video image, as well as how one negotiates the use of new media in contemporary life.

50:209:302
Special Topics – Gender and Media: Past, Present, and Future (3 credits)
T/Th, 9:35-10:55 AM
Location: ATG-201
Instructor:
Fredericks
This course examines how gender is communicated and contested through media across historical and contemporary contexts. Bringing a gender studies lens to media representation, production, and consumption, the course explores how gender and power operate through a variety of media, ranging from historical diaries and vintage magazines to television, video games, and social media. Students will analyze how media both reflects and shapes understandings of gender and power. Through readings, media analysis, and discussion, students will consider the past, present, and possible futures of gender in an increasingly mediated world.

50:209:350
Writing and Editing for Gaming (3 credits)
W, 6-8:50 PM 
Location: WWC-AUD
Instructor: Stricklin
“A dungeon corridor stretches before you. Nameless things lurk beyond the light of your torch. What will you do?” In this class, you will learn to collaborate with an absent partner: the players who will help your interactive worlds come to life. With a focus on tabletop roleplaying games, Writing and Editing for Gaming gives you the skills to write, develop, and publish your own gaming supplements. Topics include setting creation, from Tolkien to Gygax and on to contemporary game worlds; experience design for traditional, rules-lite, and fiction-first gaming; and the history and theory of collaborative co-creation.

50:209:305
Internship in Digital Studies (3 credits)
Hours by Arrangement
Instructor: Wright
Application of digital skills in a position as a digital lab or project assistant for the Rutgers-Camden Digital Studies Center. Individually designed and evaluated experience under supervision of intern adviser. Commitment of at least 30 hours per credit/100 hours for 3 Credits.

50:209:401
Digital Studies Capstone (3 credits)
Hours by Arrangement
Instructor: Stricklin
Required of all students in the Digital Studies program, the capstone course involves working with a faculty advisor on a digital project designed and executed by the student. Students are also required to teach a 1-hour workshop based on a digital technology they have used or investigated in the course of the project.

50:209:406
Independent Study In Digital Studies II (3 credits)
Hours by Arrangement
Instructor: Wright

An opportunity for advanced students to pursue their interests in digital humanities in a self-determined course of study under the direction of a faculty member.


Graduate Courses

56:209:505
Animatronics (3 credits)
M, 6-8:50 PM
Location: WWC-AUD
Instructor: Wolfe
In animatronics, students will learn to build custom 3D-printed automatons made in CAD. Using 3D-printed gears and armatures, creations will be driven by motors controlled by an Arduino and programmed in Scratch. Along the way students will learn the fundamentals of motors, circuitry, soldering, and character design.

56:209:515
Writing and Editing for Gaming (3 credits)
W, 6-8:50 PM
Location: WWC-AUD

Instructor: Stricklin
“A dungeon corridor stretches before you. Nameless things lurk beyond the light of your torch. What will you do?” In this class, you will learn to collaborate with an absent partner: the players who will help your interactive worlds come to life. With a focus on tabletop roleplaying games, Writing and Editing for Gaming gives you the skills to write, develop, and publish your own gaming supplements. Topics include setting creation, from Tolkien to Gygax and on to contemporary game worlds; experience design for traditional, rules-lite, and fiction-first gaming; and the history and theory of collaborative co-creation.

56:209:652
Narrative Filmmaking (3 credits)
T, 6-8:50 PM
Location: WWC-AUD
Instructor: Sasso

This course examines narrative cinematic media and methods. Students will analyze a range of fictional film and video works and learn the basics of visual storytelling, working with performers, and producing short videos. Student projects may include both silent film(s) and dialogue scene(s).

56:209:656
Intersectional Design: Gender, Race, and Emerging Technology (3 credits)
Th, 6-8:50 PM
Location: WWC-AUD
Instructor: DeCarolis
This course examines how systems of power and identity shape—and are shaped by—technological design. Students apply principles of design justice and intersectionality theory to critique existing technologies and imagine more equitable alternatives. Through case studies and creative projects, the course blends critical analysis with hands-on design practice to envision inclusive futures in digital media. Coursework emphasizes critical reflection, collaborative discussion, and creative prototyping.