Fall 2026 Courses

Undergraduate Courses

Digital Studies courses must satisfy at least one of the following areas:
  • Integrate digital media as tools for research and dissemination in traditional scholarship
  • Examine cultural, social, ethical, or theoretical implications of new media technologies
  • Apply digital technologies to practical applications involving problem-based learning
  • Develop knowledge and skills in new media and multimedia composition

50:209:120
Podcasting(3)
W, 6-8:50PM
Emmons

The Internet has changed the way stories can be told and delivered. Podcasting has risen from its DIY Internet radio roots to become a diverse and dominant medium in audio programming and has given a voice to the previously unheard. This course is an introduction to the fundamentals and techniques of podcasting. Students will learn the basics of audio production and editing, listen, study, and produce their own pilot for a potential podcasting series.

50:209:200
Digital Research Methods(3)
TT, 11:10AM-12:30PM
Fredricks

This course will provide an opportunity to develop research skills and experiment with different ways of doing digital research. Digital research can refer to using tools of scholarly investigation and analysis to explore digital worlds, such as the digital worlds that make up popular online games. It can also refer to using digital tools, such as audiovisual equipment and smart phones, to do research in offline settings, such as hospitals and classrooms. We will read and discuss examples of both kinds of digital research in anthropology, sociology, childhood studies, and related fields. Students will also develop their own digital research projects through a series of in-class workshops.

50:209:251
Writing with Code(3)
MW, 12:30-1:50PM
DuBose

This course is a deep dive into digital writing in many forms. It engages the preposition “with” in its title in two primary ways: first, we will look at writing with code as a co-author, examining the ways that digital composing tools and media, including video games and large language models, serve as not merely tools but as active co-creators in ways both helpful and not. Second, we will examine code as medium for writing, culminating in the creation of our own works of hypertext.

50:209:301
Video Game Design(3)
TT, 2-3:20PM
Nash

This class serves as an introduction to video game production with a focus on game design and mechanics. The course breaks down the fundamentals of game design as an art form, providing students with a vocabulary and critical understanding to enable students to start designing their own games. The class will disassemble games and look at their fundamental building blocks: the mechanics, procedures, and systems that shape the player’s experience and emotions. The class combines several assignments to give a broad, realistic sense of what it takes to make a video game: studying existing games, designing your own games, making your own video game.

50:209:305
Internship in Digital Studies(3)
Hours by Arrangement
Strickland

Application of digital skills in a position as a digital lab or project assistant for the Rutgers-Camden Digital Studies Center. Individually designed and evaluated experience under supervision of intern adviser. Commitment of at least 30 hours per credit/100 hours for 3 Credits.

50:209:401
Digital Studies Capstone(3)
Hours by Arrangement
Strickland

Required of all students in the Digital Studies program, the capstone course involves working with a faculty advisor on a digital project designed and executed by the student. Students are also required to teach a 1-hour workshop based on a digital technology they have used or investigated in the course of the project.

50:209:406
Independent Study In Digital Studies II(3)
Hours by Arrangement
Wright

An opportunity for advanced students to pursue their interests in digital humanities in a self-determined course of study under the direction of a faculty member.


Interdisciplinary Major Electives

The following courses can be counted towards the Digital Studies Major and Minor.

  • 50:080:214 – Graphic Design 1: Computational Foundation
  • 50.080.264 – Digital Photography 1
  • 50:080:279 Computer Animation
  • 50:080:332 – Graphic Design III
  • 50:080:446 – AI Generated Animation
  • 50:570:210 – Media Literacy
  • 50:790:218 – Intro to Digital Politics
  • 50:790:325 – Emerging Technology and Security
  • 50.842.240 – Reason and Rhetoric; The Art of Critical Thinking
  • 50:965:125 Introduction to Video and Film
  • 50:965:225 Video And Film Production Writing
  • 52:623:302 IT And Project Management

Graduate Courses

56:209:510
Materialism and Medium
M 6-8:50PM
Strickland

This course deals with the “material turn” in HCI by focusing on the “material” before we turn to the “computational” side. It will ask: How can we design digital media and interactions as material culture?

56:209:610:01
Portfolio Studio(4)
T 5-8:50PM
Wolfe

Designed for working professionals, this course is tailored for busy or irregular schedules. The primary focus of this studio course is for students to complete their Emerging Media portfolio in preparation for graduation.

56: 209:790
Portfolio Lab(1)
Hybrid
Wolfe

This 1-credit lab accompanies the 4-credit Portfolio Studio course and 1-credit Capstone Course. Students will receive support for the Capstone project.

56:209:531
Media Culture
T 2-4:50PM
Page

This course investigates the broadly defined fields of media and cultural studies. Our interdisciplinary inquiry will draw on a range of critical race, feminist, and queer theories to explore how media pertain to, produce and regulate racialized, sexualized and gendered identities and norms. Projects can be critical, professional, creative or multimodal.

56:209:650
Podcasting & Sound Design
W 6-8:50PM
Emmons

Podcasting is a vibrant part of our media landscape. This course is an introduction to the fundamentals and techniques of podcasting and sound design. Students will learn the fundamentals of audio production, editing, and distribution. Students will listen, study, and respond to existing podcasts, audio narratives, and other experimental sound works. They will also produce an original work of their own.

56:209:511
Digital History
Th 2-4:50
Bayker

This course includes students to the theory and practice of digital history. Readings examine the emergence of digital history as a field and its relationship to public history and digital humanities. Students Experiment with a variety of digital tools for preserving, analyzing, and presenting history to public audiences.

56:209:700
Capstone Lab(1)
Hybrid
This lab coordinates with the 4-credit Portfolio Studio course and 1-credit Studio Lab. Students will work with their Capstone advisor to plan and conceptualize their Capstone Projects.