Digital Studies Courses – Spring 2022

DS courses must satisfy at least one of the following areas:
  • Integrate digital media as tools for research and dissemination in traditional scholarship
  • Examine cultural, social, ethical, or theoretical implications of new media technologies
  • Apply digital technologies to practical applications involving problem-based learning
  • Develop knowledge and skills in new media and multimedia composition

Spring 2022

Digital Studies Program Offerings

Intro to Digital Studies
MW 9:35-10:55AM
Introduction to Digital Studies provides students with a space to tinker with digital tools and also to develop critical vocabularies for analyzing digital objects. The class begins by examining some of the historical roots of digital technologies and then moves on to some key terms in digital studies: networks, interfaces, code, digital narratives, and physical computing. The class examines the history and cultural significance of digital technology while also experimenting with how to write, design, and make with those same tools. Students in the class use Twine to create interactive stories, Audacity to create audio compositions, and Arduino circuit boards to build physical computing projects. No technological expertise is required.

Digital Research Methods
TTH 2:00-3:20PM
This course will provide an opportunity to develop research skills and experiment with different ways of doing digital research. Digital research can refer to using tools of scholarly investigation and analysis to explore digital worlds, such as the digital worlds that make up popular online games. It can also refer to using digital tools, such as audiovisual equipment and smart phones, to do research in offline settings, such as hospitals and classrooms. We will read and discuss examples of both kinds of digital research in anthropology, sociology, childhood studies, and related fields. Students will also develop their own digital research projects through a series of in-class workshops.

Choose Your Own Adventure
TTH 9:35-10:55AM
“Choose Your Own Adventure” became popularized in a series of game books in the 1980s where readers assumed the role of the protagonist and made choices that determined the main character’s actions and the plot’s outcome. The method was also employed in early text-based video games like Adventure and Zork and has been extended in more recent games and films as well. This course addresses the history of this storytelling form while also presenting students with tools and techniques for creating their own works in the genre.

Special Topics in Digital Studies
Digital Poetry
Hours by Arrangement
Digital poetry is an emerging field that explores the interactions between texts produced in conjunction with other media, including visual art, sound art, games, installation art, video, and live performance. In this project-oriented workshop, we will create and workshop texts that converge with other art forms; for example, poems mediated using programming languages, text-driven games, and tactical media interventions. We will also spend time discussing digital language art’s historical and present-day contexts. One primary goal for this class is, borrowing the words of performance writer Justin Katko, ‘to initiate practices that are sustainable beyond the workshop’s boundaries.’ (Cross listed with 50:350:249)

Special Topics in Digital Studies
Cities and Suburbs
TTH 3:35-4:55
Why do we live where we live, and what has led us to these choices and circumstances? This workshop-format course will delve into the history of cities and suburbs. We will begin by digging into some of the hidden history of our campus, then follow our questions and interests to investigate the wider history of cities and suburbs in the United States (including our own South Jersey/Philadelphia region). Students will gain training and practical skills in understanding physical environments, in digital research methods, and data visualization. (No prior experience with digital tools is required.)

Internship in Digital Studies
Hours by Arrangement
Application of digital skills in a position as a digital lab or project assistant for the Rutgers-Camden Digital Studies Center. Individually designed and evaluated experience under supervision of intern adviser. Commitment of at least 30 hours per credit/100 hours for 3 Credits.

Digital Studies Capstone
Hours by Arrangement
Required of all students in the Digital Studies program, the capstone course involves working with a faculty advisor on a digital project designed and executed by the student. Students are also required to teach a 1-hour workshop based on a digital technology they have used or investigated in the course of the project.

Independent Study in Digital Studies I
An opportunity for advanced students to pursue their interests in digital humanities in a self-determined course of study under the direction of a faculty member.

Interdisciplinary Major Electives

The following courses can be counted towards the Digital Studies Major and Minor.

50:080:264 Digital Photography I
50:080:279 Computer Animation I
50:080:331 Graphic Design III Studio
50:080:333 Typography
50:080:387 Computer Animation II
50:080:438 Graphic Design V Studio
50:080:440 Graphic Design Capstone
50:080:448 Character Animation
50:080:449 Effects and Production
50:080:460 Experimental Photography
50:080:491 Electronics Arts Intrn
50:443:225 Gender and Technology
50:750:322 3D Printing
50:965:125 Intro to Video and Film
50:965:322 Directing for Film
50:965:354 Special Topics in Theater: Video for live Performance Theater
52:630:361 Digital Marketing Fundamentals
52:630:362 Principles of Digital Analytics
52:630:363 Social Media Marketing
52:630:364 Digital Content Creation
ALL 50:198 Computer Science Courses