Fall 2020 Courses
Courses satisfy one of the following areas:
A. Integrate digital media as tools for research and dissemination in traditional scholarship
B. Examine cultural, social, ethical, or theoretical implications of new media technologies
C. Apply digital technologies to practical applications involving problem-based learning
D. Develop knowledge and skills in new media and multimedia composition
Digital Studies Program Offerings (209):
DIGITAL RESEARCH METHODS
This course will provide an opportunity to develop research skills and experiment with different ways of doing digital research. Digital research can refer to using tools of scholarly investigation and analysis to explore digital worlds, such as the digital worlds that make up popular online games. It can also refer to using digital tools, such as audiovisual equipment and smart phones, to do research in offline settings, such as hospitals and classrooms. We will read and discuss examples of both kinds of digital research in anthropology, sociology, childhood studies, and related fields. Students will also develop their own digital research projects through a series of in-class workshops.
How do we use computation to solve problems? What kinds of problems are solvable with computation, and what kinds aren’t? This course offers students both practical and theoretical experience with computer programming. No previous programming experience is required.Required for the major in Digital Studies
CHOOSE YOUR OWN ADVENTURE
“Choose Your Own Adventure” became popularized in a series of game books in the 1980s where readers assumed the role of the protagonist and made choices that determined the main character’s actions and the plot’s outcome. The method was also employed in early text-based video games like Adventure and Zork and has been extended in more recent games and films as well. This course addresses the history of this storytelling form while also presenting students with tools and techniques for creating their own works in the genre.
INTERNSHIP IN DIGITAL STUDIES
Application of digital skills in a position as a digital lab or project assistant for the Rutgers-Camden Digital Studies Center. Individually designed and evaluated experience under supervision of intern adviser. Commitment of at least 30 hours per credit/100 hours for 3 Credits.
DIGITAL STUDIES CAPSTONE
Required of all students in the Digital Studies program, the capstone course involves working with a faculty advisor on a digital project designed and executed by the student. Students are also required to teach a 1-hour workshop based on a digital technology they have used or investigated in the course of the project.
INDEPENDENT STUDY IN DIGITAL STUDIES II
An opportunity for advanced students to pursue their interests in digital humanities in a self-determined course of study under the direction of a faculty member.
WRITING NEW MEDIA
Digital media has transformed the processes and products of writing, and this course guides students through the analysis and production of new forms of writing, new tools for writing, and new digital venues for writing.
Interdisciplinary Major Electives:
These courses can be counted towards the Digital Studies Major and Minor
50:080:201 SOCIAL MEDIA PHOTOGRAPHY
50:080:214 INTERACTIVE ART
50:080:226 CONCEPTUAL ART
50:080:264 DIGITAL PHOTOGRAPHY I
50:080:279 COMPUTER ANIMATION I
50:080:331 GRAPHIC DESIGN I
50:080:332 GRAPHIC DESIGN II
50:080:286 GRAPHIC DESIGN WORKSHOP
50:080:334 GRAPHIC DESIGN PRODUCTION
50:080:439 Special Topics in GRAPHIC DESIGN
50:080:448 CHARACTER ANIMATION
50:350:227 FOLK AND FAIRY TALES ACROSS MEDIA
52:630:361 DIGITAL MARKETING FUNDAMENTALS
52:630:363 SOCIAL MEDIA MARKETING
50:512:381 INTRODUCTION TO PUBLIC HISTORY
50:080:388 3D MODELING AND PRINTING
50:965:125 INTRODUCTION TO VIDEO AND FILM
ALL 198 COMPUTER SCIENCE COURSES