Spring 2025 Courses

Undergraduate Courses

Digital Studies courses must satisfy at least one of the following areas:
  • Integrate digital media as tools for research and dissemination in traditional scholarship
  • Examine cultural, social, ethical, or theoretical implications of new media technologies
  • Apply digital technologies to practical applications involving problem-based learning
  • Develop knowledge and skills in new media and multimedia composition

50:209:102
Intro to Gaming and Esports
This course is designed to introduce learners to the burgeoning industries of esports and gaming. Students will explore the difference between playing video games and competing in esports.
Furthermore, the various stakeholders within the esports industry and how they interact will be examined. To further bolster learners’ foundational knowledge of esports, current trends in the industry, prominent genres and game titles, and the basics of business in esports will be discussed.

50:209:250
Choose Your Own Adventure
“Choose Your Own Adventure” became popularized in a series of game books in the 1980s where readers assumed the role of the protagonist and made choices that determined the main
character’s actions and the plot’s outcome. The method was also employed in early text-based video games like Adventure and Zork and has been extended in more recent games and films
as well. This course addresses the history of this storytelling form while also presenting students with tools and techniques for creating their own works in the genre.

50:209:301
Video Game Design
This class practices exploration and creation of systems of meaning and knowledge in fictional and real world con/texts through operationalization, or the building of a bridge between concepts and the world. The course breaks down the fundamentals of game design as art, as well as enactions of theory, resistance, and expression, providing us with a vocabulary and critical understanding to enable us to both analyze and compose. The class will disassemble games and look at their fundamental building blocks: the mechanics, procedures, and systems that shape the player’s experience and emotions and the cultural contexts they invoke. The class combines several assignments to give a sense of what it takes to make a tabletop game: studying existing games, designing your own games, making your own game.

50:209:308
AI & Society
In this interactive course, students will hone their critical thinking skills when examining ways to govern the development and deployment of various artificial intelligence (AI) technologies. Case studies will reveal moral dilemmas that people experience across the professions so that students can analyze the ethical and legal implications of AI systems that seek to emulate human learning, reasoning, self-correction, and perception. This exploration aims to illuminate these rapidly changing innovations and foster students’ nuanced understanding of these technologies with an eye on AI’s influence on humanity and the natural world.

50:509:290
Digital History
In this experiential learning course, students practice gathering, preserving, analyzing, mapping, and presenting history using digital tools. Rutgers University–Camden traces its roots to the creation of the South Jersey Law School in 1926. To mark our school’s centennial, the class will work together to research the history of the campus and its surrounding community using archival materials such as yearbooks, student publications, protest flyers, photographs, historical maps, and oral history recordings with alumni. Students will create a publicly accessible digital archive, curate digital exhibits, and build interactive features to highlight various aspects of Rutgers–Camden history for a public audience.

50:209:401
Digital Studies Capstone
Required of all students in the Digital Studies program, the capstone course involves working with a faculty advisor on a digital project designed and executed by the student. Students are also required to teach a 1-hour workshop based on a digital technology they have used or investigated in the course of the project.

50:209:406
Independent Study In Digital Studies
An opportunity for advanced students to pursue their interests in digital humanities in a self-determined course of study under the direction of a faculty member.

Interdisciplinary Major Electives

The following courses can be counted towards the Digital Studies Major and Minor.

  • All Computer Science courses (198)
  • 50:080:129 Biodesign I
  • 50:080:213 Graphic Design I: Computational Foundations
  • 50:080:224 New Media Art
  • 50:080:264 Digital Photography I
  • 50:080 Digital Photo II
  • 50:080:279 Computer Animation I
  • 50:080:331 Graphic Design II Studio
  • 50:080:332 Graphic Design III Studio
  • 50:080:346 User Experience and Interface Design
  • 50:080:349 Biodesign II
  • 50:080:386 Animation Storyboard
  • 50:080:387 Computer Animation II
  • 50:080:449 Animation Production
  • 50:080:485 Motion Graphics
  • 50:163:387 Plastic Worlds [course website]
  • 50:350:247 Electronic Literature
  • 50:630:361 Digital Marketing Fundamentals
  • 50:630:362 Principals of Digital Analytics
  • 50:163:350 Kids’ Media Cultures
  • 50:570:210 Media Literacy
  • 50:700:391 Music and Computers
  • 50:750:322 3D Digital Printing
  • 50:965:125 Introduction to Video and Film
  • 50:965:325 Advanced Video and Film Production
  • 50:989:302 Technical Communications
  • 52:630:363 Social Media Marketing
  • 52:630:364 Digital Content Creation
  • 52:623:447:90 Data Management and Analytics with R

Graduate Courses

56:209:540 Creative Coding
Wednesday– 6:00PM – 8:50PM
Walt Whitman Center
Travis DuBose

This courses asks: How do we use computer code to express ourselves an investigate the world? What kinds of problems are solvable with computation and what kinds aren’t? Students engage in practical and theoretical activities with computer programing, alongside a critical examination of code itself.  No previous programing experience is required.

 

56:209:560 Visual Design
Tuesday 6:00 PM to 8:50 PM
Walt Whitman Center
Liz Wolfe

This course focuses on the history, theory, and practice of visual design, introducing students to a range of visual design concepts that can be applied across media. The seminar will combine lecture and discussion with hands-on workshops and will culminate in a student project.

 

56:209:591 Interactive Music and Media
Monday 6:00 PM – 8:50 PM
Fine Arts 215
Mark Zaki

Focusing on artistic possibilities for the creation and performance of interactive media, this course provides an examination of audio/visual programming techniques using the Max environment.  One of the leading visual programming framework that provides the means to manipulate and connect audio/visual media with processing, data-driving gestures and physical sensing.  Proficiency with Max is acquired through practical assignments, in-class tutorials, and project work with an emphasis on student driven interests and application.