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Shoot, View, Play: A Study of the GameBoy Camera

in the traditional sense of this word. Scholars are free to take apart, dissect, and repurpose artifacts in the R-CADE as they attempt to understand their historical and cultural significance. The May 1 launch event will focus on the GameBoy Camera, which was one of the earliest digital cameras on

Comic-Making, Map-Making, and Re-Shaping Workshop

road map rather than a book. Comics artist Rob Berry has prepared a template for page design in the ComicLife program and will bring examples of work made in this format. During the workshop participants will have the opportunity to utilize ComicLife to build map pages of their own. FREE

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Well Played: Her Story

However, its most interesting trait might be that it is a game about databases and how we navigate them. During this session, we’ll discuss these ideas and more. Those attending will have an opportunity to both play and discuss Her Story. This event is free and open to the public.

Well Played: Walkthroughs and Close Readings of Videogames

Each semester, the DSC hosts a series of Well Played events during which students, faculty, and staff discuss and play videogames. These events are based on the ETC Press journal Well Played and they encourage close readings of game mechanics and narratives. Well Played sessions are free form, collaborative, and

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Digital Wharton Brainstorming Symposium

On April 17 at 1:30pm in Fine Arts 110, a cohort of scholars from across the country will discuss the digital component of the forthcoming Complete Works of Edith Wharton (CWEW), an event that is free and open to the public. The CWEW will be published by Oxford University Press,