…at least the 1970s, authors, artists, and computer programmers have been exploring the literary potentials of digital computing. The Electronic Literature Organization (ELO) describes electronic literature as having “important literary aspects that take advantage of the capabilities and contexts provided by the stand-alone or networked computer.” Much of this work…
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…critical understanding to enable students to start designing their own games. The class will disassemble games and look at their fundamental building blocks: the mechanics, procedures, and systems that shape the player’s experience and emotions. The class combines several assignments to give a broad, realistic sense of what it takes…
…class use Twine to create interactive stories, Audacity to create audio compositions, and Arduino circuit boards to build physical computing projects. No technological expertise is required. 50:209:120 Podcasting* Online TTH 9:35-10:35 am Emmons The Internet has changed the way stories can be told and delivered. Podcasting has risen from its…
…course that introduces the use and theoretical implications of tools that allow for the “quantification” of the self. This technology allows users to track and record many aspects of their daily life: exercise, posture, food consumption, and sleep using wearable computers and software applications to analyze data. Using Fitbit wristbands,…
Abraham Avnisan is an experimental writer and new media artist whose work is situated at the intersection of image, text, and code. Each of his projects appropriates and transforms a key 20th century text that challenges us to reconsider the most fundamental ways in which we understand ourselves and the…