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Digital Wharton Brainstorming Symposium

Edith Wharton pixelated

On April 17 at 1:30pm in Fine Arts 110, a cohort of scholars from across the country will discuss the digital component of the forthcoming Complete Works of Edith Wharton (CWEW), an event that is free and open to the public.

The CWEW will be published by Oxford University Press, and the DSC has joined its editors (Carol Singley, Donna Campbell, and Fred Wegener) in an NEH grant proposal to support the project. Part of that proposal is a digital component that will offer an interactive entry point into Wharton’s texts. The NEH proposal describes an array of possibilities for the “Digital Wharton,” and the DSC has invited leading scholars of Wharton and of the Digital Humanities to brainstorm the most innovative ways to approach this project. The panelists for this event are:

  • Carol Singley, Professor of English, Rutgers University-Camden; General Editor of CWEW
  • Donna Campbell, Associate Professor of English, Washington State University; Associate Editor of CWEW; webmaster Edith Wharton Society
  • Fred Wegener, Professor of English, California State University, Long Beach; Associate Editor of CWE
  • Tom Augst, Associate Professor of English, New York University; Director of Digital Humanities, New York Scapes Project
  • Stephanie Browner, Dean, Eugene Lang College at The New School for Liberal Arts, founder and editor of The Charles Chesnutt Digital Archive, Board Member of Networked Interface for Nineteenth-Century Electronic Scholarship (NINES)
  • Molly Hardy, American Antiquarian Society Digital Humanities Curator
  • Brendan O’Neill, Editor, Oxford University Press, New York City
  • Kenneth Price, Hillegass Professor of English, University of Nebraska-Lincoln; Co-editor Walt Whitman Archive
  • Jim Brown, Director of the Rutgers-Camden Digital Studies Center
  • Robert Emmons, Associate Director of the Rutgers-Camden Digital Studies Center

Panelists will conduct a morning brainstorming session. The Digital Studies Center is inviting the public to an event at 1:30pm in Fine Arts 110 during which panelists will share the results of that morning session. The DSC aims to make this public session yet another brainstorming opportunity as we attempt to crowdsource the Digital Wharton.

If you have any questions about this event, please contact DSC Director Jim Brown (jim.brown@rutgers.edu

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Well Played: Walkthroughs and Close Readings of Videogames

US3659285-1 (1)Each semester, the DSC hosts a series of Well Played events during which students, faculty, and staff discuss and play videogames. These events are based on the ETC Press journal Well Played and they encourage close readings of game mechanics and narratives. Well Played sessions are free form, collaborative, and interactive. All are welcome to attend, regardless of expertise or familiarity with videogames. All attendees are invited to join in by both playing and discussing games. Well Played sessions take place in the ModLab. Keep an eye on the DSC Calendar for announcements about future sessions.

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Chinese Art: Traditional and Digital Approaches

Chinese Art_course cover image

Digital Studies Fellow Chinghsin Wu will be teaching a Digital Humanities course in Spring 2015, Chinese Art: Traditional and Digital Approaches (the course is cross-listed between Fine Arts 50:082:363 and Art History 56:606:609:01). The course introduces students to the arts and architecture of China from ancient through contemporary times, with an emphasis on the impact of digital techniques on this field. The class will investigate and critique various digital resources established in recent years as tools for understanding Chinese art. At the end of the course, the students will use online tools and the facilities of the Digital Studies Center to curate their own virtual exhibition of Chinese art. The course meets Tuesdays and Thursdays 11:00 to 12:20.

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English 394: Introduction to Digital Humanities (Spring 2015)

Spring 2015 Introduction to Digital Humanities Tree

 What does the artist, historian, or literary scholar have to say about the computational platforms and formats that shape our lives? “Introduction to Digital Humanities” will address this question by treating digital technologies as both expressive media and as objects worthy of humanistic study. The course will provide students with a space to use digital tools to create things (such as art, electronic literature, and games) and also to develop critical vocabularies for analyzing digital objects. We will examine a number of digital formats and platforms, from the MP3 to the Atari 2600 videogame system. No technological expertise is required, and students will be encouraged to experiment and tinker with a variety of platforms. The class will take place in the Digital Studies Center CoLab, a collaborative learning space in the Fine Arts building.

Required Texts:
Racing the Beam: The Atari Video Computer System, Nick Montfort and Ian Bogost
MP3: The Meaning of a Format, Jonathan Sterne
Flash: Building the Interactive Web, Anastasia Salter and John Murray

The class will also examine a number of videogames, works of electronic literature, and a range of other digital objects.

Visit the course web page for more details.