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Well Played: Dokapon Kingdom

Join us WednesdayDokapon_Kingdom_cover, September 16 at 12:15 in the ModLab (Fine Arts 215) for a Well Played session of Dokapon Kingdom, a role playing game that Atlus USA has promoted as “friendship destroying.” Preventing fellow players from progressing is a significant part of gameplay, and this Well Played session will feature a discussion of these game features and others. Dokapon Kingdom is considered a party game, and we’ll also discuss this genre, which extends beyond videogames into parlour games and icebreakers.

Those attending will have an opportunity to both play and discuss Dokapon Kingdom. This event is open to the public.

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“Axolotl”: Jillian Jaspan’s DH Capstone Presentation

axolotl-gameJoin us Tuesday, May 5 at 11:30am in the ModLab for Jillian Jaspan’s Digital Humanities Capstone Presentation. Jaspan will be the first student to graduate from Rutgers-Camden with a Digital Studies Certificate, and during this presentation she’ll share her DH Capstone project: a videogame adaptation of Julio Cortázar’s short story “Axolotl.” Attendees will learn about Jaspan’s creative process, the arguments the game makes, and the tool she used to create it, GameMaker.

Lunch will be served, and all are welcome.

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Digital Dispatch Report-001

Final_DSCJoin us April 30 at 12:25 in the CoLab (Fine Arts 217) for our first Digital Dispatches report from Chinghsin Wu. Starbucks refreshments and snacks will be served.

In the interest of cultivating a broad, interdisciplinary community of digital studies scholars, the DSC offers financial support for faculty and students who would like to attend and/or present at conferences that take up digital technologies from various disciplinary angles. Those receiving support are asked to develop a short presentation, reporting back to the Rutgers-Camden community about what they learned at the conference.

Please join us for Digital Studies Fellow Chinghsin Wu’s Digital Dispatch report from The 103rd Annual Conference of the College Art Association regarding Digital Art History. The report will be followed by student curated digital works from her course, Chinese Art: Traditional and Digital Approaches.

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Well Played: Alien Isolation

alien_isolation-1Join us Wednesday, April 22 at 12:15 in the ModLab (Fine Arts 215) for a Well Played session of Alien: Isolation, a game that Kotaku suggests “can only have been created for people who derive some perverse pleasure out of being killed by an alien.”

During this session, we’ll discuss the game’s sophisticated use of artificial intelligence technology and how the alien character disrupts expectations amongst players that non-player characters will act in predictable ways. In addition, we’ll discuss how the game participates in the horror genre by forcing the player to hide from the alien rather than to attempt to kill it.

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Events News

Shoot, View, Play: A Study of the GameBoy Camera

gb-cameraOn May 1, The Rutgers-Camden Digital Studies Center will officially launch the Rutgers-Camden Archive of Digital Ephemera (R-CADE). The R-CADE is a collection of hardware and software made available to scholars for research purposes. Unlike many archives, the R-CADE does not necessarily aim to preserve these artifacts, at least not in the traditional sense of this word. Scholars are free to take apart, dissect, and repurpose artifacts in the R-CADE as they attempt to understand their historical and cultural significance.

The May 1 launch event will focus on the GameBoy Camera, which was one of the earliest digital cameras on the market and which also allowed users to take pictures of themselves three years prior to the emergence of the term “selfie.” Scholars will convene to discuss the device’s historical and cultural significance and to share their own attempts to remake and repurpose the camera.

The event will include both a workshop and a panel discussion about the object. During the workshop, Patrick LeMieux (Duke University) will lead a group of students and faculty in hacking and reconfiguring the GameBoy Camera. Workshop participants will construct their own GameBoy cartridges. During the afternoon panel discussion, a group of scholars will share their investigations into the GameBoy camera. That panel discussion will feature: Elizabeth Demaray (Associate Professor of Fine Art, Rutgers-Camden), Meredith Bak (Assistant Professor of Childhood Studies, Rutgers-Camden), Grant Wythoff (Postdoctoral Fellow in the Society of Fellows in the Humanities, Columbia University), and Patrick LeMieux (Ph.D. student in Media Arts+Sciences, Duke University).

The workshop will take place in the ModLab (Fine Arts 215) from 10:00am until 1:00pm, and the panel discussion will take place in Fine Arts 110 from 1:30pm until 3:30pm. Both events are open to the public.