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Shoot, View, Play: A Study of the GameBoy Camera

in the traditional sense of this word. Scholars are free to take apart, dissect, and repurpose artifacts in the R-CADE as they attempt to understand their historical and cultural significance. The May 1 launch event will focus on the GameBoy Camera, which was one of the earliest digital cameras on

Fall 2016 Digital Studies Courses

media interventions. We will also spend time discussing digital language art’s historical and present-day contexts. Launching points for our discussions will include excerpts from multi-modal works and textual experiments by Anna Anthropy, Guy Debord, William Burroughs, Bernadette Mayer, Friedrich Kittler, Steve McCaffery, bpNichol, Jenny Holzer, Jodi, Caroline Bergvall, Cris Cheek,

DSC Equipment Check-out Form

[form equipment]

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English 394: Introduction to Digital Humanities (Spring 2015)

a space to use digital tools to create things (such as art, electronic literature, and games) and also to develop critical vocabularies for analyzing digital objects. We will examine a number of digital formats and platforms, from the MP3 to the Atari 2600 videogame system. No technological expertise is required,

Electronic Literature: A Matter of Bits

        From January 19, 2016 through April 21, 2016, The Stedman Gallery will host an electronic literature exhibition entitled “Electronic Literature: A Matter of Bits.” The exhibition is sponsored by the Digital Studies Center and was curated by Director Jim Brown and Associate Director Robert Emmons. Since