Digital Studies Courses

DS courses must satisfy at least one of the following areas:
  • Integrate digital media as tools for research and dissemination in traditional scholarship
  • Examine cultural, social, ethical, or theoretical implications of new media technologies
  • Apply digital technologies to practical applications involving problem-based learning
  • Develop knowledge and skills in new media and multimedia composition

Spring 2023

Digital Studies Program Offerings


Intro to Digital Studies
MW 9:35-10:55 AM

Introduction to Digital Studies provides students with a space to tinker with digital tools and also to develop critical vocabularies for analyzing digital objects. The class begins by examining some of the historical roots of digital technologies and then moves on to some key terms in digital studies: networks, interfaces, code, digital narratives, and physical computing. The class examines the history and cultural significance of digital technology while also experimenting with how to write, design, and make with those same tools. Students in the class use Twine to create interactive stories, Audacity to create audio compositions, and Arduino circuit boards to build physical computing projects. No technological expertise is required.


Digital Research Methods
MW 3:45-5:05 PM

This course will provide an opportunity to develop research skills and experiment with different ways of doing digital research. Digital research can refer to using tools of scholarly investigation and analysis to explore digital worlds, such as the digital worlds that make up popular online games. It can also refer to using digital tools, such as audiovisual equipment and smart phones, to do research in offline settings, such as hospitals and classrooms. We will read and discuss examples of both kinds of digital research in anthropology, sociology, childhood studies, and related fields. Students will also develop their own digital research projects through a series of in-class workshops.


Program Earth: Digital Media and the Environment
Hours By Arrangement

We should all get off the internet and go touch grass, right? Except, maybe the internet and grass aren’t as far apart as we would like to think. In “Program Earth: Digital Media and the Environment” we will unravel how this sentiment is a misunderstanding of the perceived division between digital media and the environment. We will investigate the role of digital technologies in addressing climate change, examine how video games render natural environments and provide a platform for ecological connection, and speculate on the possibility that oceans and atmospheres are computers themselves. The course will involve reading, writing, experimenting with digital platforms, and the production of a digital media project.


Kids’ Media Cultures
TTH 2:00-3:20 PM

Learn about the content kids are consuming! For questions or more information, email


Internship in Digital Studies
Hours by Arrangement

Application of digital skills in a position as a digital lab or project assistant for the Rutgers-Camden Digital Studies Center. Individually designed and evaluated experience under supervision of intern adviser. Commitment of at least 30 hours per credit/100 hours for 3 Credits.


Digital Studies Capstone
Hours by Arrangement

Required of all students in the Digital Studies program, the capstone course involves working with a faculty advisor on a digital project designed and executed by the student. Students are also required to teach a 1-hour workshop based on a digital technology they have used or investigated in the course of the project.


Independent Study in Digital Studies

An opportunity for advanced students to pursue their interests in digital humanities in a self-determined course of study under the direction of a faculty member.


Interdisciplinary Major Electives

The following courses can be counted towards the Digital Studies Major and Minor.

50:080:264 Digital Photography I
50:080:279 Computer Animation I
50:080:331 Graphic Design III Studio
50:080:333 Typography
50:080:387 Computer Animation II
50:080:438 Graphic Design V Studio
50:080:440 Graphic Design Capstone
50:080:448 Character Animation
50:080:449 Effects and Production
50:080:460 Experimental Photography
50:080:491 Electronics Arts Intrn
56:350:303 Weird Books
50:443:225 Gender and Technology
50:750:322 3D Printing
50:965:125 Intro to Video and Film
50:965:322 Directing for Film
50:965:354 Special Topics in Theater: Video for live Performance Theater
52:630:361 Digital Marketing Fundamentals
52:630:362 Principles of Digital Analytics
52:630:363 Social Media Marketing
52:630:364 Digital Content Creation
ALL 50:198 Computer Science Courses