…distribution of these assets over various media. Media may include video and sound, text, animation, still images, audio, or any form of non-physical media. Ideas are presented in a variety of formats including videos, comics, electronic literature, sound installations, remixes, mash-ups or video games. The course will begin with a…
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…with delightful results, we find ourselves confronted with physical and media objects that can often be exhibited but not “published” in a permanent forum. The newest issue of Hyperrhiz will publish executable culture of all sorts: blueprints, plans, “kits for culture,” 3d-printable files, recipes, and detailed documentation of performances, exhibits,…
…broad, interdisciplinary community of digital studies scholars, the DSC offers financial support for faculty and students who would like to attend and/or present at conferences that take up digital technologies from various disciplinary angles. Those receiving support are asked to develop a short presentation, reporting back to the Rutgers-Camden community…
…the distribution of these assets over various media. Media may include video and sound, text, animation, still images, audio, or any form of non-physical media. Ideas are presented in a variety of formats including videos, comics, electronic literature, sound installations, remixes, mash-ups or video games. The course will begin with…
…involves the convergence of text, graphics, audio, and video, and the distribution of these assets over various media. Media may include video and sound, text, animation, still images, audio, or any form of non-physical media. Ideas are presented in a variety of formats including videos, comics, electronic literature, sound installations,…