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Shoot, View, Play: A Study of the GameBoy Camera

…Humanities, Columbia University), and Patrick LeMieux (Ph.D. student in Media Arts+Sciences, Duke University). The workshop will take place in the ModLab (Fine Arts 215) from 10:00am until 1:00pm, and the panel discussion will take place in Fine Arts 110 from 1:30pm until 3:30pm. Both events are open to the public….

2018-2019 Fellows

Natalie Mesnard   Natalie Mesnard is a writer and game designer currently teaching in the Pratt Institute Game Design & Interactive Media program. Literary publication credits include poetry, fiction, and creative nonfiction, appearing or forthcoming in places such as Blackbird, Kenyon Review Online, The Gettysburg Review, Ninth Letter, and elsewhere….

Spring 2020 Courses

…I 50:080:265 DIGITAL PHOTO II 50:080:279 COMPUTER ANIMATION I 50:080:331 GRAPHIC DESIGN I 50:080:332 GRAPHIC DESIGN II 50:080:333 TYPOGRAPHY 50:080:387 COMPUTER ANIMATION II 50:080:439 EXPERIMENTAL TYPOGRAPHY 50:080:483 ANIMATION CAPSTONE 50:080:491 ELECTRONIC ARTS INTERNSHIP 50:202:315 CYBER CRIME 50:350:243 CHILDREN’S LIT, FILM, MEDIA 50:790:218 INTRODUCTION TO DIGITAL POLITICS 50:989:302 TECHNICAL COMMUNICATION 50:989:319…

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Annotation Swarm: A Conversation About Ethical Programs

…Brown’s Ethical Programs is part of Digital Culture Books, an imprint of the University of Michigan Press. It explores the rhetorical potential and problems of a new era of hosts and guests and asks how both human and computational machines develop “ethical programs” for engaging with those that arrive on…

Fall 2016 Digital Studies Courses

…ownership and commercially hosted platforms? How can we increase diversity in social media-based creative arts? What projects will we create in the continually shifting but amazing social media environment?   50:192:302 Special Topics in Digital Studies Computational Thinking TTH 1:30PM – 2:50 FA-217 Nash How do we use computation to…