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Announcing: Visions of Place


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The Rutgers University-Camden Digital Studies Center is proud to announce both the launch of a website and the premiere of a documentary for:

Visions of Place
Complex Geographies in Contemporary Israeli Art

» The website was designed by Michael Russo of the DSC using responsive HTML5 and subtle patterns. It features much of the art currently on exhibit at the Stedman Gallery at Rutgers-Camden Center for the Arts.

» The Visions of Place Documentary, directed and narrated by the DSC’s Robert A. Emmons Jr., is available for free and is currently streaming on the DSC YouTube page.


Info About the Exhibit

Israel offers a unique opportunity for a major exhibition of contemporary art and extensive, related programming, providing a series of lenses through which to view and to better understand the complexities of the country. Geography, in its physical, personal, religious, intellectual, political, existential, historical, economic and other manifestations, is an inescapable part of Israeli life, its psyche and art, and issues in relation to geography in this broad sense are some of the most pressing ones in the contemporary world. This exhibition includes the work of contemporary artists, all Israeli citizens, who deal with this central aspect of Israeli art in ways that speak to these vital concerns from a variety of diverse perspectives. Although focused specifically on Israel, the issues raised by the exhibition have wide interest and applicability in the broader contemporary world, and many of the artists in the exhibition exhibit their work internationally. The exhibition demonstrates the richness, complexity and diversity of perspectives in contemporary Israeli art, and by extension, Israeli society. It provides a rich artistic experience and can catalyze a broader, more open dialogue relating to the important issues raised by Israel’s contemporary artists.

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Professional Website Development

SEO-designAPRIL 01: Free Period, FA 215 (ModLab)

Webmasters in Training:

Have you ever wanted to have a website to showcase your professional portfolio, but found the process either too confusing or too expensive? The Professional Website Development Workshop is designed to help you take your first steps into internet development. We’ll discuss various starting points from hosting, to development, to publication. We’ll also learn how to start dabbling in code. No prior experience necessary!

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Events

Scrollmotion Workshop

scrollmotionlogoMarch 25: Free Period – ModLab

Join us on March 25 in the ModLab as we learn about ScrollMotion, a platform for creating, distributing, and managing content for mobile devices. This hands-on, interactive workshop will be lead by designers from the Scrollmotion team.

(The ScrollMotion Enterprise Platform is an end-to-end, SaaS-based solution for creating, distributing, managing, and using interactive content for mobile devices. No coding required.)

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The Edge of the Literary

beiguelman__code_movie_1The Edge of the Literary:
An Interactive Electronic Literature Gallery

March O6 – CoLab 3:10-4:30

As part of the Rutgers-Camden English Graduate Student Association Conference, the DSC will be hosting an interactive electronic literature gallery. The conference’s them is “Outsiders,” and this gallery will offer attendees an opportunity to interact with electronic works that sit at the border of literary studies. This event is open to the public.

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Events

Well Played: Call of Duty

Join us in ModLab (Fine Arts 215) on March 11 at 12:15 when Professor Jillian Sayre leads us in a Well Played session of Call of Duty: Black Ops.

CoD_PressToPunchIn a recent installment of his “Clueless Gamer” segment, Conan O’Brien played Call of Duty: Advanced Warfare. During that segment, O’Brien expresses puzzlement at a moment in the game when his player character is at a funeral and he is prompted to press a button to “pay respects.” During this Well Played session, we’ll return to Black Ops (2010), a game in which the player is prompted not to “pay respects” but rather to torture an interrogation subject.

We will play through this section of the game and discuss how and why games require interaction in moments that are not actually changeable through the player’s action. How can we think about this forced participation in the torture scene as an overlap of procedure and narrative in the game?