…the convergence of text, graphics, audio, and video, and the distribution of these assets over various media. Media may include video and sound, text, animation, still images, audio, or any form of nonphysical media. Ideas are presented in a variety of formats including videos, comics, electronic literature, sound installations, remixes,…
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…process; it is an everyday experience. But what makes a “how-to” effective? What compels users to click away from some videos and websites in search of something better? This course will use these questions to explore and examine learning, memory, and the mechanics of designing effective digital learning. We’ll then…
Well Played: Call of Duty
Join us in ModLab (Fine Arts 215) on March 11 at 12:15 when Professor Jillian Sayre leads us in a Well Played session of Call of Duty: Black Ops. In a recent installment of his “Clueless Gamer” segment, Conan O’Brien played Call of Duty: Advanced Warfare. During that segment, O’Brien…
…Donato Digital language art is a field that explores the interactions between texts produced in conjunction with other media, including visual art, sound art, games, installation art, video, and live performance. In this project-oriented workshop, we will create and workshop texts that converge with other art forms; for example, poems…
…online. The Web version of Ethical Programs will be presented with the Hypothes.is annotation software installed, and students in Professor Casey Boyle’s “Rhetoric & Digital Humanities” class at UT-Austin will help lead the annotation of Brown’s book. Scholars and students from any discipline or institution are invited to read and…